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How to go up and lower on neverwinter nights online
How to go up and lower on neverwinter nights online









how to go up and lower on neverwinter nights online

The camera or PC also can get very close to sound effect sources and alter the position of audio through the camera rapidly. "voices" played in effects also get this treatment. Which means spells, rain, or that walking sound all have the same volume meter.

how to go up and lower on neverwinter nights online

There is little to no way to script better sounds (as in use all the pitch, volume and randomness settings available in the Sound Object the toolset has) since PlaySound is so limited and buggy, and playing a sound as part of a voiceline also has limits.Įven more of an issue, the audio files are all also rated in the same "volume slider" used by the game. The game only plays a limited amount of sounds effects, the 3d positional audio sometimes decides to rapidly cut out or rapidly increase the loudness of sounds - even, annoyingly, in cutscenes. There are also obvious.limitations with NWNs ancient sound system (in EE and Diamond). Delays between it playing again and a lower volume can help. If you make a good music track make sure the start of it comes in nicely - else it'll be really, really repetitive. However there may or may not be issues if a sound file plays for an exceedingly long time if not a music or ambient sound track, since it could reset or cutoff depending on how the sound system works.Īmbient and music tracks also can cut out randomly or reset and start from the beginning, most obvious if alt-tabbing the game. Default ones are wavs.Īpart from the file name, some music tracks are over 10 minutes in length, so there is no apparently size limit as such (Although note NWSync has 15MB file size limit). There are not many of these but can be replaced. None - mostly coded into GUI files or the game as hardcoded references. These are short or long, and the toolset can load most of the other types in this list into a repeating/single shot/continuous, area wide/local sound effect in the toolset as a sound object (which can have a varying volume level etc.).Īlternatively playing them plays it from OBJECT_SELF at a set volume. However the toolset does load Stereo encoded WAV files, but fails to load Stereo encoded MP3 files. None, prefixes however are accepted, see below for list of default ones. Most of these appear to be WAVs by default which is odd (since they're long and perfect for MP3).įootstep sounds. For some reason some are placed in "ambient" folder, who knows why. SteamApps\Common\Neverwinter Nights\data\ambĪmbient sounds are really a type of "music". None, referenced by name in conversation options Note to show up in the toolset the battle music must have a prefix mus_bat_ Must be MP3 you cannot load a wav file of any kind as a music track SteamApps\Common\Neverwinter Nights\data\mus











How to go up and lower on neverwinter nights online